Sony Interactive Entertainment has announced that it will stop producing physical discs for new PlayStation games from January 2028, marking a significant shift for a console maker that has long relied on retail sales alongside digital downloads.
The announcement lands at an unexpected moment for physical media more broadly. According to Luminate's 2026 Midyear Report, compact disc sales rose 16 per cent to 16.3 million units in the first half of 2026, outpacing even vinyl's more modest 2.4 per cent growth. Luminate points to shifting listening habits among younger audiences as one driver, with 60 per cent of Gen Z listeners now saying they most often listen to music from the 1990s or earlier, up from just 18 per cent in 2021. The trend suggests that while gaming is moving decisively away from physical formats, the picture elsewhere in entertainment is less straightforward, with some listeners increasingly drawn to owning a tangible copy of the music they love.
In a statement published on the PlayStation Blog, Sid Shuman, senior director of SIE content communications, said the move reflected changing habits among players. "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs," he said. "This transition will enable us to align more closely with how most of our community prefers to access and play games today."
From January 2028, new titles will only be available through the PlayStation Store or, where retailers choose to stock them, as boxed download codes rather than discs. Sony has confirmed the change will not affect any game already released, or any title launching before the cut-off date, meaning existing physical catalogues remain unaffected and publishers can still reorder discs for older titles after the deadline.
A shift years in the making
The numbers behind Sony's decision suggest the change has been building for some time. According to the company's 2025 corporate report, physical software accounted for just three per cent of PlayStation sales in 2024, falling short of a billion dollars in revenue. Industry analysts estimate that digital purchases now make up around 80 per cent of PlayStation software sales and roughly 90 per cent on Xbox, while Capcom has reported that digital sales represent 93 per cent of its total game sales, a figure it expects to rise to 94.5 per cent this year.
Meanwhile, GameStop, one of the largest dedicated games retailers, has closed more than 1,300 stores over the past two financial years.
Sony's Austrian disc manufacturing plant is reportedly retraining staff to produce microlenses for car lighting instead of gaming hardware, a further sign that the company sees little long-term future in physical production.
The disc phase-out was announced alongside separate news that Sony is closing the PlayStation Store for the PS3 and PS Vita, meaning it will no longer be possible to buy new games or content on those platforms, though existing purchases can still be re-downloaded "for the foreseeable future."
The response from players, retailers and developers has been sharply critical. Gaming journalist Vikki Blake described the move as "a body blow to consumer rights," warning it raised concerns for game conservation and for players who rely on trading or borrowing titles to manage costs. Christopher Dring, editor of , said the announcement still came as a surprise despite digital downloads already being "the dominant form of buying PlayStation games today," calling it "tough news for retail".
Metal Gear and Death Stranding designer Hideo Kojima raised concerns at a film festival panel in Italy, warning that losing physical ownership left players dependent on companies continuing to host their purchases indefinitely, and cautioned that political or contractual changes could affect access to digital libraries. Former PlayStation chair Shawn Layden has also said he "doesn't necessarily agree" with the decision.
Concerns over digital ownership have been sharpened by a separate, unrelated development: Sony recently confirmed it is removing more than 500 films and television titles from PlayStation Store users' collections after its licensing arrangement with StudioCanal ended, with no compensation offered.
Sony says it remains committed to offering choice around how and where players buy games, but has given no indication that the January 2028 timeline will change.

